A downloadable game

Buy Now$5.00 USD or more

What’s so daring about SKY PIRATES? is a light tabletop RPG of aerial heists over the glittering ocean and jungle-filled isles of the Sunset Archipelago. 

  • Launch daring aerial raids against the might of the Meteoric Empire. 
  • Fly your aircraft through skies filled with flak and cannon fire.
  • Sneak (or fight) your way past airship guards and arcane defences. 
  • Claim your prize!

What’s so daring about SKY PIRATES? is inspired by Porco RossoThe Flying She-Devils of the South Pacific, and Tailspin. It is a hack of What’s So Cool About Outer Space? by Jared Sinclair, designed as part of the What Is So Cool About Jam #WSCAjam.

The 15-page rulebook includes all you need to:

  • Design dashing sky pirates and their unique aircraft.
  • Collaboratively plan bold aerial raids.
  • Take to the skies!

Also included are sample prizes, enemies and starting situations, as well as suggestions for other #WSCAjam entries you might like to hack into your games of What's so daring about SKY PIRATES?

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(12 total ratings)
AuthorNick Bate
Tagsaircraft, ausrpg, heists, Multiplayer, pilots, sky-pirates, Tabletop role-playing game, wsca
Average sessionA few seconds

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Sky Pirates v1.1_highres.pdf 16 MB
Sky Pirates v1.1_lowres.pdf 2.5 MB
Sky Pirates v1.1_plaintext.txt 13 kB

Community Copies

Support this game at or above a special price point to receive something exclusive.

Community Copies

If you're unable to budget for What's so daring about SKY PIRATES? please claim one of these free community copies. No questions asked, no explanation needed - I hope you enjoy the game! 

I've preloaded 5 copies, and will add one for each sale.

Development log

Comments

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I ran this for the first time last night and it was great! Very easy to pick up and play from a GM perspective, with a ton of flavor to use as a jumping off point and plenty of room to ad-lib and build your own story. The whole style makes it very easy to cut between characters and have momentary cliffhangers while another player has the spotlight. I'm definitely planning on running this again sometime, and I can't wait to see what the next crew comes up with.

Hey Axellae! Thank you so much for running the game -- I'm glad you such a great time. Super excited to see that you made good use of momentary cliffhangers -- I  feel like the moment when a sky pirate falls is perfect for that! 

Thank you for taking the time to post these kind words, and let me know if you play again. I'd love to hear about the exploits of your daring sky pirates!

(+1)

I got to play this today and it was an absolute delight! The character creation and simple mechanics made it easy to dive right in with our piracy adventure, and the altitude/pushing your luck mechanic made me feel very emboldened to make extremely dramatic choices. Loved playing and definitely planning on running it in the future.

Ahhh Charles, thank you for sharing this! I'm so glad you had fun -- make those dramatic choices, every time!

I'd love to hear some time about your daring sky pirate(s), and the prize they stole.

This game is super fun! The whole system runs smooth as hell, and there is a super killer push your luck mechanic that I'm absolutely wild for.